How to use Ethereum for gambling
I think one of the main benefits and use cases for Ethereum over Bitcoin is how accessible Ethereum makes writing smart contracts and "dApps" with it. Ethereum has it's own compiled language called "Solidity" which lends a lot of it's syntax and structure to Golang. I would almost argue Solidity being a successor to the Golang language. Much like how Kotlin was the Google's brainchild and prototype successor to Golang.
Before we move forward let's understand some things here first. Before you can even compile Ethereum smart contracts you need "geth" installed on your computer (which is short for "Golang Ethereum"). If you're on Mac OSX it's just a brew install away, Linux a sudo apt-get as well too.
Personally, I loved the "Truffle" framework which was built ontop of Ethereum and Solidity. Truffle is designed to build new tokens off of Ethereum. Ideally we use Ethereum to exchange it for our Poker Tokens. To get started, all we have to do is run "truffle unbox webpack" in our command line tool and it'll generate us all the project toolings we need to start making a smart contract.
Core application logic
For demonstration purposes of this blog post. The core application logic will be greatly simplified and only demonstrate the flow of tokens from a "Winner" and a "Loser". However, potentially later I may be making a poker game with similar demonstrations. To even simplify the process even greater. There is only one loser, and that's your primary account. It essentially randomly sends Poker Coins to a random account. This application logic could easily be redone to support the structure of a poker game. All you have to do is make it trigger a transaction when someone wins a hand instead of it being assigned to a random person.
The original "MetaCoin" was renamed to be PokerCoin but the entirety of it's logic remained the same. You could do cool things like destroy some coins every transaction if you wanted to, but that's not necessary for our purposes.
Then I rearranged the structure of the HTML like this: